John Holbrook


FLLuid

I help run a lot of robotics events, mostly FLL, VRC, and VIQC, and as a result I end up thinking a lot about the tenichical and logistical aspects of running these events. One of the things I like about VRC and VIQC is that the scoring and timing software, VEX Tournament Manager, provides a bunch of cool audience-facing displays that effectively convey scoring and scheduling information while looking slick and professional.

FLL events don't really have an equivalent to VEX Tournament Manager. There are various pieces of software designed to automate some parts of the scoring and display process, but they don't all do everything, and none are the officially-endorsed first-party solution that VEX TM is.

For our FLL events in West Virginia, we use FLLTournament.com. It's great for inputting match scores, automatically ranking teams, digitizing judging rubrics, and recruiting and managing volunteers. But, it's single audience-facing display is... not very pretty, and it doesn't have a built-in match timer, a schedule display, or many of the other audience-facing dsiplays I like in VEX TM.

What I really wanted was some software that pulled match score information from FLLTournament.com and displayed it in a more full-featured "audience display" like that provided by VEX TM. This software didn't seem to exist, so I wrote it.

FLLuid (FLL Useful Information Display) is an easy-to-use, customizable audience display package for FLL events run using FLLTournament.com. Features include:

FLLuid presents two windows: the "display window", which is shown full-screen to the audience; and the "controller window", which contains the interface for controlling what's shown in the display window.

FLLuid controller window

I started working on FLLuid in November 2019, and have been working on it on and off since then. As of July 2020, I've implemented most the features I want in an initial release, and I hope to have v1.0 out in time for the 2020-2021 FLL season in WV, whenever that happens.

For more info or to download FLLuid, check out the project on GitHub:

FLLuid on GitHub